v 0.5.0


  • Collisions on all visible layers are now covered.
    • If multiple collisions overlap, higher collisions take precedence.
  • If the tile is rotated or flipped, the collision object will also be rotated or flipped.
    • This feature only works for sprites with custom collision masks.
  • Added "Auto Add" feature.
  • Fixed an issue where an object layer in Tilemap would cause an error.
  • Added "is Done" condition.
  • Many other improvements have also been made.

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