v 0.5.0
- Collisions on all visible layers are now covered.
- If multiple collisions overlap, higher collisions take precedence.
- If the tile is rotated or flipped, the collision object will also be rotated or flipped.
- This feature only works for sprites with custom collision masks.
- Added "Auto Add" feature.
- Fixed an issue where an object layer in Tilemap would cause an error.
- Added "is Done" condition.
- Many other improvements have also been made.
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"Add Tilemap Collisions" Extension for GDevelop
Extension for GDevelop to automatically place tilemap collisions.
Status | In development |
Category | Other |
Author | PANDAKO |
Languages | English |
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