How to use this behavior

Import the "MenuSelectionCursorExtension0.0.0.json" file that you downloaded into your game.

Add a behavior to the object that will be the cursor for the menu.

Set the properties of the behavior to match the menu layout.

The rows will be calculated automatically.
The Tween behavior is required.

For example, if the column is 4 and the number of options is 9, the cursor will move as follows.

1 2 3 4
5 6 7 8
9 - - -

Create an event to manipulate the cursor.

Behavior functions

  • Move Up (Action)
  • Move Down (Action)
  • Move Left (Action)
  • Move Right (Action)
  • Move Next (Action)
  • Move Previous (Action)
  • Move Number (Action)
  • Set Number Of Options (Action)
  • Current Number (Expression)
  • Current Index (Expression)
  • Check the current selection number (Condition)

Example Project

The example project contains three scenes.

StatusIn development
Rated 5.0 out of 5 stars
(1 total ratings)
Made withGDevelop, PixiJS
Code licenseMIT License


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