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Is this compatible with GDevelop's multiplayer events? Working on a co-op first person game.

Deleted 15 days ago

Thanks for the report!
However, everything seems to be working fine on my end with GDevelop 5.5.231.
I recommend creating a new project with only the WithThreeJS extension added and testing the functionality there.

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I was wrong, i used wrong version

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Pandako can you add post processing screen shaders to extension, shaders like bloom, blur, chromatic aberration, color grading; if you add shaders to the next extension version the gdevelop will be able to create better graphics; other sugestion is the creations extra extensions like more advance camera extensions (third person with mouse look is one example of sugestions), that will help to create games more easy and speed in gdevelop 3d. Thanks for this amazing extension and for helped to made the official gdevelop add 3d support.

that would  be so amazing tbh

At some point it will be easier to use a 3D engine and try to implement the Gdevlop event system than to implement all 3D features in a 2D engine. ha ha ha.

But until then, keep up the great work!

Hi, How can I rotate a sprite projection as you did with the sword in haunted shadow house?

I NEED HELP IM WORKING IN A GAME

and i dont now how to use the particles anyone can help me?

can you please make tutorial how to do this thing?

please can you put again the action command "Camera Angle" just because is very useful to me 😭😭

Unfortunately, those discontinued actions with Euler angle problems will not be revived.

The simplest alternative is to manage rotations using different variables for XYZ.

See the "Euler angle problem" section of this page for more information.

Ok thanks Pandako!

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Hey, thanks for the extension Pandanko! I have a big-ish question. Is there any way that 2d Pixi filters can be applied to a 3d scene? Some filters/effects look ok on a 2d sprite covering the camera view, but objects behind the filter do not have the filter applied. Works ok for things like light rays but does not work for things like blur. The 2d sprite will be blurred but not anything behind it. I'm specifically trying to apply a tilt-shift filter to the cameras view, which is moveable, not on the objects individually.

Thanks  either way, 3 j's is super dope!

Hi TLiaD,

Unfortunately this extension does not allow you to apply 2D Pixi filters since it draws 3D on a different canvas.

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