I copied the code as shown in the your video but the player is always disconnected. Each additional game window I launch always only shows 1 player. In other words your extension doesn't work.
Best way I could think of is shared strings, I mean, it's the only way, really. If he adds sync object, you could put on a synced text object. But it's also hard because of a character limit, AND only one shared string. Here's an idea: (kind of hard, though). If you can sync the object's animation, maybe make it so there is an animation for each letter? (e.g. a, b, c), and then changes through them really fast, adding each animated character to a string. Hard tho.
Just a silly request! But I think there should be a multiplayer object. One that won't duplicate when a player connects but still shares the exact position (and etc.) to each individual, similar to a player but not exactly entirely. Like say if a Minecraft clone were being made. A block destroyed on a player's screen should show on the other player's screen that it is missing or destroyed, right? That would make the creation of an online multiplayer a little easier to create. Anyway, great job on the extension! I believe it works quite wonderfully! Keep up the good work! :D
Hi PANDAKO! I'm trying to use this to make my own teamwork-based platformer, but open doors and such cant really sync easily. Do you think you could add a "Sync object" behavior for tiled sprites, sprites, and panel sprites? It would be like online player, but not for a player. That would make it a lot easier to make this large project. Thanks!
i cannot get more than one bullet in my scene, i need help, someone tell me how to make more than one player able to fire bullets that show up on both ends?
It worked for me every time, after I followed the tutorial. It still needs a lot of work to function outside of Turn Based, but it does wonders fixing the "Match Making Problem" that us non experienced progamers have using the normal p2p.
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will there be a “Join room” system?
Pandako can you make a multiplayer extension for android I really think a lot of people need it including me
hey uhh is it possible to make a platformer with the smooth cam extension?
cuz for me the camera is kinda buggy and is conjoined with all players
just do the "check if me", invert it, and then action: "don't follow" with the camera extension.
I copied the code as shown in the your video but the player is always disconnected. Each additional game window I launch always only shows 1 player. In other words your extension doesn't work.
This issue has been reported as resolved.
https://pandako.itch.io/ome4gd/devlog/544229/v-007
Problem :
it seems like this doesn't directly support With three JS ( pandako's 3d extension).. any solutions on how to fix this?
( I'm using the experimental 3d box instead of sprites so it looks good)
See the second half of this video.
Does anybody know how to make a Amogus chat like system? (I'm trying to make a Miiverse thing.) Thanks lol.
Best way I could think of is shared strings, I mean, it's the only way, really. If he adds sync object, you could put on a synced text object. But it's also hard because of a character limit, AND only one shared string. Here's an idea: (kind of hard, though). If you can sync the object's animation, maybe make it so there is an animation for each letter? (e.g. a, b, c), and then changes through them really fast, adding each animated character to a string. Hard tho.
Thanks! This might help a lot!
Just a silly request! But I think there should be a multiplayer object. One that won't duplicate when a player connects but still shares the exact position (and etc.) to each individual, similar to a player but not exactly entirely. Like say if a Minecraft clone were being made. A block destroyed on a player's screen should show on the other player's screen that it is missing or destroyed, right? That would make the creation of an online multiplayer a little easier to create. Anyway, great job on the extension! I believe it works quite wonderfully! Keep up the good work! :D
Exactly. Please, Pandako!
Hey, I made a game with your plugin. Thank you very much. If you want, you can use it as a demonstration of your plugin
https://kazuki-takahiro.itch.io/the-legend-of-fera
Could you make it possible to set your own server?
Would be epic, too
yeah it actually is and it is pretty eazy, it can be done under 2 mins.
Hi PANDAKO! I'm trying to use this to make my own teamwork-based platformer, but open doors and such cant really sync easily. Do you think you could add a "Sync object" behavior for tiled sprites, sprites, and panel sprites? It would be like online player, but not for a player. That would make it a lot easier to make this large project. Thanks!
i cannot get more than one bullet in my scene, i need help, someone tell me how to make more than one player able to fire bullets that show up on both ends?
It would be pretty cool to make a platformer example.
like the update tho👍
i made a platformer, but the position updates make it less fun
edit: with the new update, it looks less janky, let me know if you want the project files
https://gd.games/imnotdream/fun-game
try it out, though ive only played it with my brother and a random person
Hey, yeah, I'm also interested in this, could you share the files on Itch please?
here are the project files, id appreciate it if you gave me credit, but its not necessary.
Thank you!
Nice Update!
and maybe add the ability to have faster updates
you should add the ability to share whether or not the object has been flipped horazontally or vertically
never mind, you did in 0.0.5
It worked for me every time, after I followed the tutorial. It still needs a lot of work to function outside of Turn Based, but it does wonders fixing the "Match Making Problem" that us non experienced progamers have using the normal p2p.
it does that sometimes
Hi PANDAKO!
Will I be notified about the server status via email?
Thank you!
so how does the "no multiple of same objects, use shared string" work